Real-time ray tracing tutorial series using NVIDIA OptiX 7
A ray tracing turorial series for OptiX 7 starting from the basics and covering advanced topics from materials and real-time animation
Hi, I'm John 👋. I'm a computational scientist with a background in physics. Here you can view my programming projects, research interests, publications, and presentations. You can also read my blog covering topics from data analysis, physics simulations, and scientific computing.
View my programming projects on computational science and physics, many of which are open source and available on GitHub
Explore some of the research I have done over the years, including work on granular physics, plasmonics, and optical trapping
Read the publications I have written and worked on in collaboration with my colleagues, including news coverage and my physics PhD dissertation
A ray tracing turorial series for OptiX 7 starting from the basics and covering advanced topics from materials and real-time animation
When using Matplotlib, animations of a large number of circles becomes slow. Using OpenGL, over a million circles can be animated in realtime.
Compare the performance of different FFT implementations, using Python
Given two or more Delaunay tessellations, you may be interested in measuring how much they overlap with one another